Sofia (Battle Arena Toshinden)
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Added by: JohnnyChany
Read more about Sofia (Battle Arena Toshinden) at: Wikipedia
Official Site: Takaratomy
is a character introduced in the 1995 Tamsoft produced fighting game Battle Arena Toshinden and included in its subsequent sequels and spinoffs. Created by Shintarō Nakaoka and designed by Miho Furukawa and Tsukasa Kotobuki, she is a blonde Russian woman and former KGB member who works as a private detective in Tokyo. Dressed in the manner of a dominatrix and fighting with a whip, she enters the series' fighting game tournament to find out more of her past and clues to the Secret Society behind them. She was originally voiced by Yoko Teppouzuka in Japanese, with Yumi Tōma later taking over the role, while Debbie Rabbai voiced her in English for the series' anime adaptation, and model Jazuli portrayed her in live action media.
Sofia has been cited by Japanese media as one of the influential faces in the early days of 3D video games, serving as a popular subject of cosplay. For a brief period, she also served as Sony s mascot for their PlayStation hardware. Described as both aggressive and elegant, her character was praised for both her sex appeal and personality, and used as an example of video gaming aiming for a more mature audience. However, she has also been criticized as a highly sexualized marketing tool meant to pander to a young male demographic, seen by some as a negative reflection on the series as a whole.
While Tamsoft was initially developing their 1995 3D fighting game Battle Arena Toshinden, when first developing the cast director Shintarō Nakaoka started with a basic concept taking inspiration from the duality of Ryu and Ken Masters of Capcom's Street Fighter series. Working with character designer Miho Furukawa, he then followed with developing certain character archetypes to provide a variety of physiques to the game, such as the "big man", the "guru", and the "lolita". As development progressed others added their own elements, such as programmers adding unique animations to characters to give them more visible personality, while one core person was assigned to each character to assist with the planning stage.
The character designs were finalized and drawn by Tsukasa Kotobuki, who also provided input on the development process. The game's publisher Takara initially sought to have Masami Obari for this role, but he was unable to due to obligations on another project and suggested Kotobuki instead. According to Battle Arena Toshinden URA director Norihiro Hayasaka, in the original game there was a noticeable discrepancy between Kotobuki's artwork and the character models themselves, particularly in how he drew the female characters as slender with large breasts. Hayasaka pushed for the models to be closer to Kotobuki's art in terms of silhouette as a result, but also keep sharp edges to retain a style unique for Toshinden.
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